91. Psychosentric
: A traveler who
enjoys travel only when it is just like home and is often anxious; the
"armchair" traveler.
92. Pull
Factors : Tangible
reasons for travel choices, such as friends, mountains, and beaches.
93. Push
Factors : Intangible
reasons for travel choices, such as the need to escape, the need for culture,
or a need for physical fitness.
94. Recreational
Sports : Major
sports that affect the tourism industry, including skiing, golf, tennis, and
water sports.
95. Round
Trip : An
airline routing that originates in a city, goes to a destination, and returns
to the original city.
96. Sense of
Place : The
special feeling of a destination, created by its unique feature(s), and used in
marketing it.
97. Step-on
Guide : A
sightseeing guide who has particular knowledge about the history, people, and
events that have shaped the region and who is specifically trained to show the
sights of the city.
98. Tourist
Dollars : Revenue
produced by the tourism
industry.
99. Travel Deficit :
The difference that
occurs when the dollars spent by tourists choosing to vacation outside their
country (outbound tourists) exceeds the revenue generated by foreign tourists
(inbound tourists) who visit the country.
100. Leakage : A community's need to import workers and/or
goods in order to sustain its tourism industry.